Developer | Microsoft |
---|---|
Type | Home video game console |
Generation | Sixth generation |
Release date | 2001 |
Discontinued | 2009 |
Successor | Xbox 360 |
Emulated | ~ |
- Xbox Emulator On Xbox One
- Xbox Emulators Xeon
- Download Android Emulator For Xbox One
- Xbox Emulator On Xbox 360
- Xbox 360 Emulator Mac Os X Download
Many people have taken advantage of the fact that the Xbox is so similar to a pc to trick others that their emulator was real when in reality it did nothing or was a virus. Be very careful when trying one to avoid accidents! Specs: Height: 3.1'. Weight: 8.8 lbs. Hey guys, I would like to know if anyone knows an app for OSX that emulates XBOX controller for any generic one. I'm playing GFN on my macbook and as I don't have a Xbox or PS gamepad I can't play with it, I would like some app like XPadder or Xinput that emulates a xbox gamepad for any other.
The Xbox is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC, namely as a result of using familiar components around the x86 architecture. It had a custom Pentium III CPU at 733 MHz with 64 MB of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the Chihiro arcade system with the same components. It retailed at $299.99.
The Xbox was a modest seller, and helped create a brand for Microsoft that would give its successor a stronger market share in the west; despite Microsoft's best efforts the original Xbox and succeeding consoles from the company have never gained a foothold in Japan for various reasons.[1] It had a number of advantages over other sixth-gen consoles at the time; it was the only console to include a hard disk,[N 1] meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live,[N 2] prompting Sony to create the PlayStation Network the next generation.
Early in its lifespan, the Xbox had an unusually active modding scene compared to the other consoles (often vindicated by the incredibly short warranty). Upon the first jailbreak by Andrew Huang, the scene ultimately delivered no comprehensive emulation until the mid-2010s,[N 3] where developers have continued to have issues owing to the fact that, alongside the poorly documented hardware, many of the Xbox's games either came from Windows or were then released for Windows afterward (though it does retain a few exclusives). However, the Xbox emulation scene has been resurging with two emulators at the forefront since mid-2017. Its developers continue to say there's no competition between them, as they're both open-source and have different goals and methods.[2][3]
- 1Emulators
- 1.1Comparisons
Emulators[edit]
- Note:xboxdevwiki's own list of emulators contain over 20 different emulator projects, most of which were abandoned not long after they started. Only about 2 or 4 emulators have been making progress.
Name | Platform(s) | Latest Version | Chihiro | Active | Recommended |
---|---|---|---|---|---|
PC / x86 | |||||
Cxbx-Reloaded | 0.1 | ~ (WIP) | ✓ | ~ | |
xemu | 0.4.0-build | ~ (WIP) | ✓ | ~ | |
XQEMU | Git | ~ (WIP) | ✗ | ✗ | |
StrikeBox | Git | ✗ | ✗ | ✗ | |
Cxbx | Git | ✗ | ✗ | ✗ | |
Dxbx | 0.5 | ✗ | ✗ | ✗ | |
Xenoborg | r19 | ✗ | ✗ | ✗ | |
Xeon | 1.0 | ✗ | ✗ | ✗ | |
MAME | 0.226 | ~ | ✓ | ✗ | |
Consoles | |||||
Fusion | 1.7 | ✗ | ✗ | ✓ | |
Fission | ? | ✗ | ✓ | ✓ |
Comparisons[edit]
Since May 2017, serious strides have been happening in the Xbox emulation scene with Cxbx-Reloaded and XQEMU making major progress. Cxbx-Reloaded went in-game for Jet Set Radio Future with a somewhat decent framerate.[4] Many more original Xbox games have been able to get in-game and, in some cases, at decent speeds on XQEMU.[5][6]
PC[edit]
- Cxbx-Reloaded
- A fork of Cxbx that's been having a good development momentum since mid-2016. It's built for x86_64 machines and includes a ton of improvements to its HLE kernel, some from code originating in Dxbx and other related forks. While it has HLE support for the GPU and other parts (eg. audio) to make many games run fast, XQEMU's LLE implementation was introduced in April 2018 and is expected to help even further. Almost 100+ games are playable and 250+ games ingame. See this compatibility list for more information.
- xemu
- A low-level emulator by Matt Borgerson continuing much of the work done on XQEMU. Focuses on stability, performance, and ease of use. Almost 150+ games reported playable See the official game compatibility list.
- XQEMU
- A low-level emulator based on QEMU. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but has been assumed to be emulated, just not forwarded to the audio hardware for some reason. See this compatibility list that was taken from John GodGames' 2015 list, and this Google spreadsheet.
- StrikeBox
- Beginning low-level emulator that just initializes an x86 system and runs whatever is in the ROM. Not much works for this currently. It was uploaded to GitHub on Dec 5, 2017 by mborgerson, a well-known XQEMU contributor who in early 2018 is still focused on streamlining XQEMU's QEMU codebase. So expect more progress from XQEMU than StrikeBox in the meantime.
- Cxbx
- One of the first Xbox emulators, started as an ahead-of-time compiler for Xbox executables. Can boot around 56 games, with around a dozen in an already playable state. See this compatibility list.
- Dxbx
- A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, and many rendering improvements, a new pixel shader converter, etc.
- Xeon
- Can emulate Halo CE to the point where the first stage is semi-playable. The walls and ground are pitch black, and the game crashes after you complete the first stage or right after you select the difficulty on modern versions of Windows.
- MAME
- Existing x86 emulation in MAME has given way to an
xbox
driver.. that they've marked overall as not working and sound as unimplemented (graphics are OK though).
Consoles[edit]
- Fusion
- The internal name for backwards compatibility on the Xbox 360. It supports a specific list of games that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. There is more information and references/video(s) about this BC support here.
- Fission
- The internal name for backward compatibility on the Xbox One and Xbox Series X/S. With a smaller amount of supported games, likely due to issues surrounding licensing,[N 4] it allows the ones that do work to run at twice the Original Xbox's standard resolution (480p) on both Xbox One (S) and Xbox Series S consoles (up to 960p), and more than quadrouple on Xbox One X and Xbox Series X consoles (up to 2160p).
Emulation issues[edit]
The Xbox is infamous in the emulation scene for being the worst case of false advertising. For the projects currently available and active there's a high barrier to entry for the effort involved, and it's the same reason why consoles using off-the-shelf hardware (or reused hardware) are easier to emulate. To users, being 'basically a PC' and 'x86-based' is a selling point despite that not being the case as the Xbox has a number of proprietary elements that are nothing like standard PC hardware (like the eighth-gen 'x86-based' consoles). Many aspects of the Xbox's architecture aren't openly documented, making it a major pain to have to figure it all out.[7][8][9][10][11] For example the APU, one of two sound processors on the MCPX southbridge chip of the Xbox chipset, is incredibly powerful and uses complex processing steps that are difficult to figure out using clean-room reverse engineering.
The good news is the efforts currently underway are starting to see real effects. While it's true that Cxbx-Reloaded will have the upper hand with a primarily HLE-based approach on Windows, XQEMU will have the advantage of going by the book. XQEMU also has the potential to tap into hardware acceleration that Cxbx-Reloaded would have to write a kernel mode driver for, and SoullessSentinel wrote 'I don't think our users would like the idea of disabling security features such as driver signature enforcement and installing an untrusted kernel driver just for an emulator.'[12]
Chihiro[edit]
The Chihiro arcade system was produced by Sega in 2003. It consists of an Xbox motherboard (with double the RAM as with devkits) with additional boards for handling arcade I/O (Sega JVS standard). As the inner workings of the Xbox are better understood, Chihiro emulation support and accuracy will improve.
Resources[edit]
- XboxDevWiki, for Xbox hardware documentation
- Xbox Emulation Discord server (For general and development discussions on OG Xbox emulation, especially for Cxbx-Reloaded, but also XQEMU, StrikeBox, and any legacy emulators.)
Notes[edit]
- ↑The PlayStation 2 also had a hard disk accessory, but the Xbox had it built-in on all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.
- ↑The Dreamcast had Sega Net in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.
- ↑The Xbox would have been too difficult to emulate at the time anyway as its specs often rivaled that of consumer PCs, and it was alleged that many developers received legal threats from Microsoft to dissuade them from trying.
- ↑Which can be a number of reasons, including but not limited to developers and publishers going defunct, movie and toy tie-in licenses for branded content expiring, and music royalties.
References[edit]
- ↑Why The Xbox Failed In Japan. Youtube (2018-07-16)
- ↑JayFoxRox's statement (representing XQEMU). Reddit (2018-07-14).
- ↑SoullessSentinel's statement (representing Cxbx-Reloaded). Reddit (2017-07-13).
- ↑Cxbx Reloaded - JSRF(Semi-Playable/35~60 FPS). Youtube (2017-05-10)
- ↑XQEMU - more games ingame. Reddit (2017-05-23)
- ↑XQEMU Xbox Emulator - MechAssault Ingame!. Youtube (2018-06-22)
- ↑Why is XBOX emulation premature?. ngemu (2010-02-15)
- ↑/LTCG (Link-time Code Generation). Microsoft
- ↑Under The Hood: Link-time Code Generation. Microsoft
- ↑Xbox Emulation: The History & Roadblocks. Youtube (2018-03-08)
- ↑Why is there a lack of Original Xbox emulation?. Reddit (2017-05-29)
- ↑Cxbx-Reloaded (Xbox Emulator) - Panzer Dragoon Orta (In-Game). Reddit (2017-05-10).
Thanks to Developer Mode on the Xbox Series X and S, you can install emulators like RetroArch. Turn your Xbox Series X or S into a retro gaming powerhouse and emulate the PS2, GameCube, Dreamcast, and more, all without impacting your ability to play retail games.
First, Activate Developer Mode
The first thing you have to do is activate Developer Mode on your Xbox. To do so, you'll need a paid Microsoft Partner developer account. This requires a one-time fee of $19 (pricing is different in other regions). Once you've activated your account, you can add your Xbox as a developer console.
RELATED:How to Put Your Xbox Series X or S into Developer Mode
With a valid developer account, you can download the Xbox Dev Mode app, activate your console in Partner Center, and then reboot in Developer Mode. From there, it's just a matter of configuring your network connection, and then accessing the Xbox Developer Mode web interface via a browser.
For this guide, we'll assume you've followed the full setup procedure and your console is already booted in Developer Mode.
Installing the RetroArch Emulator
RetroArch is an emulator that works on virtually every platform and has a UWP package made just for Xbox One (and the Series X and S, by extension). This multisystem emulator uses plugins or 'cores' to expand support for lots of different systems. Adobe premiere cs6 64 bit mac. You can choose which cores you want to use and switch between them for the best performance.
RetroArch makes it possible to play games from a huge variety of platforms right on your Xbox. This includes arcade machines, retro consoles (like SNES and Genesis), modern handhelds (like PSP), and early 3D home consoles (like Sony PlayStation, Nintendo N64, and Sega Dreamcast).
To get going, you first have to download and install RetroArch. On a computer, just head to the RetroArch Downloads page and grab the Xbox One version and the 'Microsoft Visual C++ 2015 UWP Runtime Package' dependency file.
Then, access the Xbox Developer Mode web interface by visiting the web address in the 'Remote Access' section in Dev Home on your console.
Select 'Add' on the Home page to access the file upload interface, and then drag and drop the APPXBUNDLE file you downloaded into the box (or click 'Choose File' and locate it). Select 'Next,' and then locate the dependency file you downloaded.
Click 'Start,' wait for the process to complete, and then select 'Done' after everything is transferred.
Now, under Dev Home, you should see RetroArch listed as 'Not running' in the available apps and games. Highlight it, press the Views button on your controller (the two squares), and then select 'View Details.' On this menu, change the 'App type' drop-down to 'Game.'
Back out of that menu, and then press A to launch RetroArch. When you're asked to sign in, type your Xbox Live account details if you haven't yet done so.
Setting Up RetroArch
After RetroArch is installed and running on your console, you can finish setting up the emulator, add some ROMs, and get to playing some games. Before you jump in, though, there are a few things you'll probably want to do.
RetroArch's interface is modeled on Sony's X-media bar. This first appeared on the PS3 and, later, the PS4. There's a horizontal and vertical menu, but you won't see the icons representing the horizontal menu when you first launch the UWP version of RetroArch.
After the interface loads, press left and right on the d-pad to see the other options.
You can fix this by installing missing assets and switching the video driver. To do so, select 'Main Menu' at the top left, scroll down to 'Online Updater,' and then select 'Update Assets.' While there, you can also update core info files, controller profiles, databases, overlays, and anything else you need to.
After this process is complete, a black screen will appear and the menu will reload.
Now, you'll have to define a button combination that will allow you to access the in-game Pause menu. To do that, just return to the 'Main Menu' and move horizontally to select 'Settings' at the top left. Imac with adobe creative suite.
Scroll down to 'Input' and select 'Hotkeys.' Define the 'Menu Toggle Gamepad Combo' shortcut by pressing left and right on the d-pad until you find a shortcut that works for you ('Start + Select' or 'R3 + L3' are both good options).
Finally, save your settings by returning to the 'Main Menu' and selecting 'Configuration File.' Click 'Save Current Configuration,' and then quit and reload RetroArch. You should then see a much cleaner interface with all the icons visible.
Adding ROMs and BIOS Files
ROMs should go in the 'Downloads' folder on the local disk space accessible by RetroArch. To do this, open the Xbox Device Portal in a browser on your computer, and click 'File Explorer.' Navigate to LocalAppData > RetroArch > LocalState > Downloads, and then use the file picker at the bottom to add any ROMs you've legally acquired.
Warning: Be sure to follow all relevant laws when acquiring ROMs and BIOS files. A law professorprovided us with a detailed analysis of the legalities surrounding emulating retro video games.
It should be possible to add ROMs to an external drive, but unfortunately, due to the temperamental nature of RetroArch in its UWP app form, we couldn't get this to work during testing.
You'll have to put any BIOS files you want to use in the LocalAppData > RetroArch > LocalState > Systemfolder.
The Xbox is infamous in the emulation scene for being the worst case of false advertising. For the projects currently available and active there's a high barrier to entry for the effort involved, and it's the same reason why consoles using off-the-shelf hardware (or reused hardware) are easier to emulate. To users, being 'basically a PC' and 'x86-based' is a selling point despite that not being the case as the Xbox has a number of proprietary elements that are nothing like standard PC hardware (like the eighth-gen 'x86-based' consoles). Many aspects of the Xbox's architecture aren't openly documented, making it a major pain to have to figure it all out.[7][8][9][10][11] For example the APU, one of two sound processors on the MCPX southbridge chip of the Xbox chipset, is incredibly powerful and uses complex processing steps that are difficult to figure out using clean-room reverse engineering.
The good news is the efforts currently underway are starting to see real effects. While it's true that Cxbx-Reloaded will have the upper hand with a primarily HLE-based approach on Windows, XQEMU will have the advantage of going by the book. XQEMU also has the potential to tap into hardware acceleration that Cxbx-Reloaded would have to write a kernel mode driver for, and SoullessSentinel wrote 'I don't think our users would like the idea of disabling security features such as driver signature enforcement and installing an untrusted kernel driver just for an emulator.'[12]
Chihiro[edit]
The Chihiro arcade system was produced by Sega in 2003. It consists of an Xbox motherboard (with double the RAM as with devkits) with additional boards for handling arcade I/O (Sega JVS standard). As the inner workings of the Xbox are better understood, Chihiro emulation support and accuracy will improve.
Resources[edit]
- XboxDevWiki, for Xbox hardware documentation
- Xbox Emulation Discord server (For general and development discussions on OG Xbox emulation, especially for Cxbx-Reloaded, but also XQEMU, StrikeBox, and any legacy emulators.)
Notes[edit]
- ↑The PlayStation 2 also had a hard disk accessory, but the Xbox had it built-in on all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.
- ↑The Dreamcast had Sega Net in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.
- ↑The Xbox would have been too difficult to emulate at the time anyway as its specs often rivaled that of consumer PCs, and it was alleged that many developers received legal threats from Microsoft to dissuade them from trying.
- ↑Which can be a number of reasons, including but not limited to developers and publishers going defunct, movie and toy tie-in licenses for branded content expiring, and music royalties.
References[edit]
- ↑Why The Xbox Failed In Japan. Youtube (2018-07-16)
- ↑JayFoxRox's statement (representing XQEMU). Reddit (2018-07-14).
- ↑SoullessSentinel's statement (representing Cxbx-Reloaded). Reddit (2017-07-13).
- ↑Cxbx Reloaded - JSRF(Semi-Playable/35~60 FPS). Youtube (2017-05-10)
- ↑XQEMU - more games ingame. Reddit (2017-05-23)
- ↑XQEMU Xbox Emulator - MechAssault Ingame!. Youtube (2018-06-22)
- ↑Why is XBOX emulation premature?. ngemu (2010-02-15)
- ↑/LTCG (Link-time Code Generation). Microsoft
- ↑Under The Hood: Link-time Code Generation. Microsoft
- ↑Xbox Emulation: The History & Roadblocks. Youtube (2018-03-08)
- ↑Why is there a lack of Original Xbox emulation?. Reddit (2017-05-29)
- ↑Cxbx-Reloaded (Xbox Emulator) - Panzer Dragoon Orta (In-Game). Reddit (2017-05-10).
Thanks to Developer Mode on the Xbox Series X and S, you can install emulators like RetroArch. Turn your Xbox Series X or S into a retro gaming powerhouse and emulate the PS2, GameCube, Dreamcast, and more, all without impacting your ability to play retail games.
First, Activate Developer Mode
The first thing you have to do is activate Developer Mode on your Xbox. To do so, you'll need a paid Microsoft Partner developer account. This requires a one-time fee of $19 (pricing is different in other regions). Once you've activated your account, you can add your Xbox as a developer console.
RELATED:How to Put Your Xbox Series X or S into Developer Mode
With a valid developer account, you can download the Xbox Dev Mode app, activate your console in Partner Center, and then reboot in Developer Mode. From there, it's just a matter of configuring your network connection, and then accessing the Xbox Developer Mode web interface via a browser.
For this guide, we'll assume you've followed the full setup procedure and your console is already booted in Developer Mode.
Installing the RetroArch Emulator
RetroArch is an emulator that works on virtually every platform and has a UWP package made just for Xbox One (and the Series X and S, by extension). This multisystem emulator uses plugins or 'cores' to expand support for lots of different systems. Adobe premiere cs6 64 bit mac. You can choose which cores you want to use and switch between them for the best performance.
RetroArch makes it possible to play games from a huge variety of platforms right on your Xbox. This includes arcade machines, retro consoles (like SNES and Genesis), modern handhelds (like PSP), and early 3D home consoles (like Sony PlayStation, Nintendo N64, and Sega Dreamcast).
To get going, you first have to download and install RetroArch. On a computer, just head to the RetroArch Downloads page and grab the Xbox One version and the 'Microsoft Visual C++ 2015 UWP Runtime Package' dependency file.
Then, access the Xbox Developer Mode web interface by visiting the web address in the 'Remote Access' section in Dev Home on your console.
Select 'Add' on the Home page to access the file upload interface, and then drag and drop the APPXBUNDLE file you downloaded into the box (or click 'Choose File' and locate it). Select 'Next,' and then locate the dependency file you downloaded.
Click 'Start,' wait for the process to complete, and then select 'Done' after everything is transferred.
Now, under Dev Home, you should see RetroArch listed as 'Not running' in the available apps and games. Highlight it, press the Views button on your controller (the two squares), and then select 'View Details.' On this menu, change the 'App type' drop-down to 'Game.'
Back out of that menu, and then press A to launch RetroArch. When you're asked to sign in, type your Xbox Live account details if you haven't yet done so.
Setting Up RetroArch
After RetroArch is installed and running on your console, you can finish setting up the emulator, add some ROMs, and get to playing some games. Before you jump in, though, there are a few things you'll probably want to do.
RetroArch's interface is modeled on Sony's X-media bar. This first appeared on the PS3 and, later, the PS4. There's a horizontal and vertical menu, but you won't see the icons representing the horizontal menu when you first launch the UWP version of RetroArch.
After the interface loads, press left and right on the d-pad to see the other options.
You can fix this by installing missing assets and switching the video driver. To do so, select 'Main Menu' at the top left, scroll down to 'Online Updater,' and then select 'Update Assets.' While there, you can also update core info files, controller profiles, databases, overlays, and anything else you need to.
After this process is complete, a black screen will appear and the menu will reload.
Now, you'll have to define a button combination that will allow you to access the in-game Pause menu. To do that, just return to the 'Main Menu' and move horizontally to select 'Settings' at the top left. Imac with adobe creative suite.
Scroll down to 'Input' and select 'Hotkeys.' Define the 'Menu Toggle Gamepad Combo' shortcut by pressing left and right on the d-pad until you find a shortcut that works for you ('Start + Select' or 'R3 + L3' are both good options).
Finally, save your settings by returning to the 'Main Menu' and selecting 'Configuration File.' Click 'Save Current Configuration,' and then quit and reload RetroArch. You should then see a much cleaner interface with all the icons visible.
Adding ROMs and BIOS Files
ROMs should go in the 'Downloads' folder on the local disk space accessible by RetroArch. To do this, open the Xbox Device Portal in a browser on your computer, and click 'File Explorer.' Navigate to LocalAppData > RetroArch > LocalState > Downloads, and then use the file picker at the bottom to add any ROMs you've legally acquired.
Warning: Be sure to follow all relevant laws when acquiring ROMs and BIOS files. A law professorprovided us with a detailed analysis of the legalities surrounding emulating retro video games.
It should be possible to add ROMs to an external drive, but unfortunately, due to the temperamental nature of RetroArch in its UWP app form, we couldn't get this to work during testing.
You'll have to put any BIOS files you want to use in the LocalAppData > RetroArch > LocalState > Systemfolder.
Xbox Emulator On Xbox One
RELATED:Is Downloading Retro Video Game ROMs Ever Legal?
Xbox Emulators Xeon
Playing Games
To play a game, select 'Load Core' in the 'Main Menu.' Be sure to choosea core that matches the system type you're playing. You might have to do some research to find out which are best for the job.
With a core selected, choose 'Load Content' in 'Main Menu' to locate your ROM file. Keep pressing A until your ROM file loads. In the future, you'll be able to find your core and ROM file in the 'History' menu.
To pause a game, save a gameplay state, or return to the main RetroArch menu, use the hotkey shortcut you defined earlier. From there, you can also quit RetroArch. To return to Retail mode, just select 'Leave Dev Mode' from the 'Quick Actions' menu in Dev Home.
The Best Backward Compatibility Yet
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The Xbox Series X and S not only have the best backward compatibility of this generation, but they're also incredibly powerful emulation machines. Since this version of RetroArch has been thrust into the spotlight, developers will hopefully pay a bit more attention to the UWP build in the future.
Xbox Emulator On Xbox 360
RetroArch is a fantastic multisystem emulator, regardless of which system you run it on. If you're interested, there's much more tolearn that will help you get the most out of RetroArch.
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RELATED:How to Set Up RetroArch, The Ultimate All-In-One Retro Games Emulator